INTED15 – using games and tools to motivate part-time students in blended learning environments and increase their overall performance

Co-Autor / Paper

The use of games and edutainment in order to increase the motivation of students is nowadays very common. It has been done for some years in high schools, undergraduate programs and even in programs for graduates. When it comes to part-time studies with a blended learning rate with more than fifty percent, some troubles occur which are completely different from the experiences gained in the full time classes. The institute of Internet-Technologies and Applications at the university of applied sciences FH JOANNEUM in Kapfenberg, Styria, Austria, offers two nearly identical bachelor degree programs, one full-time and one part-time. This paper shows the differences in a course than happens in both programs in the first semester. Furthermore strategies to compensate the lack of social face-to-face contact in the part-time degree programme are presented as well as tools to automatically check submissions by the students and provide direct and immediate feedback.

Title: INTED 2015 Abstracts
ISBN: 978-84-606-5761-3

Title: INTED 2015 Proceedings
ISBN: 978-84-606-5763-7

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